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In the hit movie The Fast and the Furious: Tokyo Drift (2006), outlaw teenager Sean Boswell finds himself in Japan after getting kicked out of America by the law and his own mother. After befriending a car enthusiast at school, he's in an underground car enthusiast meetup focused on a style of racing called drifting. As he's walking around, Sean spots a girl from his class and begins flirting with her while discussing technical aspects of car engines. Soon, though, the girl's boyfriend notices and walks over to join the conversation. Sean doesn't realize that the man is part of the crime family known as the Yakuza, and continues taunting him. Despite warnings from two people, Sean decides to race DK ("Drift King") after being allowed to borrow another character's car. Sean bombs the race, wrecks the car, and eats his words because of his inexperience with the drift style of racing. Sean's inability to self-monitor his aggression and impulses in a dangerous, novel setting demonstrates a total lack of the Apperception attribute.
Feels Score: 1 in
The marketing boys think Doctor Manhattan needs a new logo

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In the hit movie Watchmen (2009), Doctor Manhattan has incredible powers as a result of a tragic accident involving a nuclear reaction. After he came back, the government used fear of Doctor Manhattan as a tool. When the 'marketing boys' said that he needed a logo, Doctor Manhattan said that he would only choose a symbol he respected. He thus carved the symbol of an atom on his forehead, giving him the circular branding most viewers are accustomed to seeing.

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In the hit sequel to the Matrix (1999), The Matrix Reloaded (2003) features the creator of it all. The Architect meets Neo and explains his machine-like understanding of what happens next in not-so-simple language.
Feels Score: 2 in

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Frank is scary sometimes.
Feels Score: 2 in

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In 1998, the Department of Justice sued Microsoft for antitrust violations. Bill Gates, the founder and leader of the company, had to testify. In widely circulated videos, Gates is shown evading some questions on the grounds that he does not understand. The lawyer tried to corner Gates on many occasions, without success.
Feels Score: 9 in

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In season 4, episode 13 (chapter 52) of the hit Netflix show called House of Cards (2016), President Frank Underwood and Vice President Claire Underwood are in the situation room watching a terrorist threat come to fruition. In the live feed, the domestic terrorists are shown decapitating a hostage. Almost everyone in the room reacts with a gasp, body movement, or utterance – except Frank and Claire. This complete lack of bodily or verbal reactions demonstrates the Sensation attribute. Frank Underwood is scary sometimes.
Feels Score: 1 in

Ultra Low

0–5% percentile
An ultra low attribute score is exceptionally rare because it represents 5% of the entire population. In a room with 100 other people, a person with an ultra low attribute score would be lower than 95 of them and higher than none of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.

Very Low

5–10% percentile
A very low attribute score is rare because it represents 5% of the entire population. In a room with 100 other people, a person with a very low attribute score would be higher than five of them and lower than 90 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.

Low

10–20% percentile
A low attribute score is somewhat uncommon and represents 10% of the entire population. In a room with 100 other people, a person with a low attribute score would be higher than ten of them and lower than 80 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.

Slightly Low

20–40% percentile
A slightly low attribute score is common and represents 20% of the entire population. In a room with 100 other people, a person with a slightly low attribute score would be higher than 20 of them and lower than 60 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.

Average

40–60% percentile
An average attribute score is typical and represents 20% of the entire population. In a room with 100 other people, a person with an average attribute score would be higher than 40 of them and lower than 40 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.

Slightly High

60–80% percentile
A slightly high attribute score is common and represents 20% of the entire population. In a room with 100 other people, a person with a slightly high attribute score would be higher than 60 of them and lower than 20 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.

High

80–90% percentile
A high attribute score is somewhat uncommon and represents 10% of the entire population. In a room with 100 other people, a person with a high attribute score would be higher than 80 of them and lower than 10 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.

Very High

90–95% percentile
A very high attribute score is rare because it represents 5% of the entire population. In a room with 100 other people, a person with a very high attribute score would be higher than 90 of them and lower than five of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.

Ultra High

95–100% percentile
An ultra high attribute score is exceptionally rare because it represents 5% of the entire population. In a room with 100 other people, a person with an ultra high attribute score would be higher than 95 of them and lower than none of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.