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In season 6, episode 6 ("Hop, Skip and a Week") of Sex and the City (2003), Charlotte finds Harry at a singles event at the synagogue and he proposes to her. Before he did, Charlotte let Harry know how much she missed him and adored him. Her strong affection and teary-eyed condition demonstrates the Emotion attribute.
Feels Score: 8 in

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In season 1, episode 2 of The Summer I Turned Pretty (2022), Belly is picking up some snacks at the gas station when the cashier starts flirting with her. Unfortunately for Belly, she does not realize this is the case until much later in the interaction. By the time she gets in the car, Belly starts adjusting her hair and evaluating her physical appearance.
Feels Score: 3 in

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In the hit Nintendo 64 video game called The Legend of Zelda: Majora's Mask (2000), the young hero named Link has to save the world before the moon comes crashing down in three days. Link must help the Happy Mask Salesman recover a powerful but dangerous mask called Majora's Mask. Throughout the game, Link never talks. But, he does gasp and make other sounds in response to events. Notably, when Link puts on any of the major transformation masks in order to take other forms, he screams out in pain until his bodily form change is complete. Link's lack of verbal replies but audible reactions demonstrate a near-bottom example of the Volubility attribute.
Feels Score: 2 in

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LinkBoss™ is link in bio tool and social media profile manager for professionals. Track social profiles. Publish what you want on a public website. All your links all in one place. Share contact info with your custom QR code. Impress business professionals with your live, animated headshot. Custom themes, temporary links, and so much more more so that you can rule your social bio. Free for students.
Feels Score: 9 in

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On February 13, 2005, superstar rapper Kanye West won a Grammy award at the 47th Grammy Awards for Best Rap Album as a result of his previously released album called College Dropout (2004). Kanye approached the podium to deliver his acceptance speech in a white outfit, and proceeded to give thanks to several individuals. The highlight of his speech was at the end when Kanye announced "everybody wanted to know what I would do if I didn't win. I guess we'll never know." Overall, the speech was brief, lacked details, and ended on a cliffhanger about what he would do. Kanye West's reluctance to share more information demonstrate a below-average example of the Volubility attribute.
Feels Score: 4 in
Bill Gates really can dance and even jump over chairs!

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Bill Gates shows us how in the 1980s he had a strong sense of humor alongside the ability to jump over a chair.

Ultra Low

0–5% percentile
An ultra low attribute score is exceptionally rare because it represents 5% of the entire population. In a room with 100 other people, a person with an ultra low attribute score would be lower than 95 of them and higher than none of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.

Very Low

5–10% percentile
A very low attribute score is rare because it represents 5% of the entire population. In a room with 100 other people, a person with a very low attribute score would be higher than five of them and lower than 90 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.

Low

10–20% percentile
A low attribute score is somewhat uncommon and represents 10% of the entire population. In a room with 100 other people, a person with a low attribute score would be higher than ten of them and lower than 80 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.

Slightly Low

20–40% percentile
A slightly low attribute score is common and represents 20% of the entire population. In a room with 100 other people, a person with a slightly low attribute score would be higher than 20 of them and lower than 60 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.

Average

40–60% percentile
An average attribute score is typical and represents 20% of the entire population. In a room with 100 other people, a person with an average attribute score would be higher than 40 of them and lower than 40 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.

Slightly High

60–80% percentile
A slightly high attribute score is common and represents 20% of the entire population. In a room with 100 other people, a person with a slightly high attribute score would be higher than 60 of them and lower than 20 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.

High

80–90% percentile
A high attribute score is somewhat uncommon and represents 10% of the entire population. In a room with 100 other people, a person with a high attribute score would be higher than 80 of them and lower than 10 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.

Very High

90–95% percentile
A very high attribute score is rare because it represents 5% of the entire population. In a room with 100 other people, a person with a very high attribute score would be higher than 90 of them and lower than five of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.

Ultra High

95–100% percentile
An ultra high attribute score is exceptionally rare because it represents 5% of the entire population. In a room with 100 other people, a person with an ultra high attribute score would be higher than 95 of them and lower than none of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.