In the hit movie The Fast and the Furious: Tokyo Drift (2006), outlaw teenager Sean Boswell finds himself in Japan after getting kicked out of America by the law and his own mother. After befriending a car enthusiast at school, he's in an underground car enthusiast meetup focused on a style of racing called drifting. As he's walking around, Sean spots a girl from his class and begins flirting with her while discussing technical aspects of car engines. Soon, though, the girl's boyfriend notices and walks over to join the conversation. Sean doesn't realize that the man is part of the crime family known as the Yakuza, and continues taunting him. Despite warnings from two people, Sean decides to race DK ("Drift King") after being allowed to borrow another character's car. Sean bombs the race, wrecks the car, and eats his words because of his inexperience with the drift style of racing. Sean's inability to self-monitor his aggression and impulses in a dangerous, novel setting demonstrates a total lack of the Apperception attribute.
In the hit car enthusiast movie The Fast and the Furious (2001), strong-man car group leader Dominic Toretto is at his car shop when Brain (played by Paul Walker), disguised as a police officer, is enjoying his tuna sandwich. Walker’s character Brian is there to infiltrate the group as a mole. There is flirtatious dialogue going on between the waitress, Mia – Dominic‘s sister, and Walker‘s character. When the rest of the gang comes back, the character who likes Mia sits down next to Walker and tries to intimidate him with physical body language and prolonged eye contact. As Walker leaves, the few exchange words before a fight breaks out between them. When Toretto is summoned, he asks a question probably intended to be humorous, and only then does he intervene. Toretto breaks up the fight and inquires about the identity of the tuna-eating stranger. He lets him leave, only after flexing his power and telling him that he lost his job because he knows the employer in question is Harry's. Dom flexes that he has that sort of power and influence. Toretto’s General lack of urgency while all the events were going on, the nature of his questions in response to requests for action, plus his lack of depth in his understanding of the person with whom he’s dealing, all represent the lowest form of the Inference attribute.
In season 3, episode 10 ("Three Girls and a Monster") of Powerpuff Girls on Cartoon Network, a large monster is attacking the city. Bubbles steps in alone and confronts the massive beast on her own. She then asks politely if the monster may leave because of the trouble caused – and so the monster went back to the water. Bubbles' kind, respectful demeanor toward the beast exemplifies the Formality attribute, as she did not cause offense or distaste with her spoken words.
In Superman (2025), Lex Luthor is confronted by Superman (Clark Kent) for stealing his dog. Superman storms in Lex's office in the city and flips his desk, demanding to know the location of his dog, Krypto. Lex lies to Superman while holding a stern glaze and sipping his coffee. Lex then makes a comment under his breath about how the dog wears a cape, making it plain to all that Lex in fact stole Superman's dog. Lex's ability to deceive Superman while giving himself away demonstrates an above-average example of the Apperception attribute.
In the vintage movie Gentlemen Prefer Blondes (1953), Lorelei Lee is confronted by her partner's father and accused of chasing the son's money. Quickly, Lorelei takes control of the situation and persuades the older man that wanting a woman who looks beautiful is no different than wanting a man who has means. Lorelei's ability to adapt her communication strategy upon being attacked verbally showcases how persuasive she is.
An ultra low attribute score is exceptionally rare because it represents 5% of the entire population. In a room with 100 other people, a person with an ultra low attribute score would be lower than 95 of them and higher than none of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.
Very Low
5–10% percentile
A very low attribute score is rare because it represents 5% of the entire population. In a room with 100 other people, a person with a very low attribute score would be higher than five of them and lower than 90 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.
Low
10–20% percentile
A low attribute score is somewhat uncommon and represents 10% of the entire population. In a room with 100 other people, a person with a low attribute score would be higher than ten of them and lower than 80 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.
Slightly Low
20–40% percentile
A slightly low attribute score is common and represents 20% of the entire population. In a room with 100 other people, a person with a slightly low attribute score would be higher than 20 of them and lower than 60 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.
Average
40–60% percentile
An average attribute score is typical and represents 20% of the entire population. In a room with 100 other people, a person with an average attribute score would be higher than 40 of them and lower than 40 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.
Slightly High
60–80% percentile
A slightly high attribute score is common and represents 20% of the entire population. In a room with 100 other people, a person with a slightly high attribute score would be higher than 60 of them and lower than 20 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.
High
80–90% percentile
A high attribute score is somewhat uncommon and represents 10% of the entire population. In a room with 100 other people, a person with a high attribute score would be higher than 80 of them and lower than 10 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.
Very High
90–95% percentile
A very high attribute score is rare because it represents 5% of the entire population. In a room with 100 other people, a person with a very high attribute score would be higher than 90 of them and lower than five of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.
Ultra High
95–100% percentile
An ultra high attribute score is exceptionally rare because it represents 5% of the entire population. In a room with 100 other people, a person with an ultra high attribute score would be higher than 95 of them and lower than none of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.