In season 6, episode 10 of the hit HBO show called Game of Thrones (2003), Cersei Lannister is about to execute a plan to blow up the location of her trial – and she's notably absent. Of all people present, only Margaery Tyrell knows what's really going on. Margaery interrupts the high priest and explains that Cersei's absence is not intentional, but calculated. Margaery infers there is danger and urges everyone to leave, even at the expense of her normally polite demeanor. Sure enough, the building soon exploded as Cersei watched in satisfaction. Margaery's ability to engage in 'mental time travel' is demonstrated with her explanation as to why Cersei was not there, as well as her urge to exit the premises. This dialogue and behavior highlights the Inference attribute, even if it was too late for her character.
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Feels – Psycholinguistics made simple. Our mission is to promote objective analysis of real 🗣️human language via fun, short videos and the 🪄magic of psycholinguistics. We do this by organizing, analyzing, and making freely available a growing collection of Feels, or highly structured short-form videos that explain the contents of a given conversation between two or more people. Plus GIFs.
In 1998, the Department of Justice sued Microsoft for antitrust violations. Bill Gates, the founder and leader of the company, had to testify. In widely circulated videos, Gates is shown evading some questions on the grounds that he does not understand. The lawyer tried to corner Gates on many occasions, without success.
In the hit Netflix movie Happy Gilmore 2 (2025), Happy has to work together with his caddie Oscar in order to win a golf tournament. Happy proceeds with giving Oscar step-by-step instructions while on an unbalanced, moving surface. Happy's clear, plain-English instructions to Oscar highlight the Readability attribute.
In 2001, Ukrainian boxer Oleksandr Usyk won a championship and, when asked how he felt, responded with the unusual phrase "I'm feel. I'm very feel." This use of "feel" as a noun emphasizes the Sensation attribute, indicating an overwhelming state of bodily-sensory perception after becoming heavyweight champion.
An ultra low attribute score is exceptionally rare because it represents 5% of the entire population. In a room with 100 other people, a person with an ultra low attribute score would be lower than 95 of them and higher than none of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.
Very Low
5–10% percentile
A very low attribute score is rare because it represents 5% of the entire population. In a room with 100 other people, a person with a very low attribute score would be higher than five of them and lower than 90 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.
Low
10–20% percentile
A low attribute score is somewhat uncommon and represents 10% of the entire population. In a room with 100 other people, a person with a low attribute score would be higher than ten of them and lower than 80 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.
Slightly Low
20–40% percentile
A slightly low attribute score is common and represents 20% of the entire population. In a room with 100 other people, a person with a slightly low attribute score would be higher than 20 of them and lower than 60 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.
Average
40–60% percentile
An average attribute score is typical and represents 20% of the entire population. In a room with 100 other people, a person with an average attribute score would be higher than 40 of them and lower than 40 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.
Slightly High
60–80% percentile
A slightly high attribute score is common and represents 20% of the entire population. In a room with 100 other people, a person with a slightly high attribute score would be higher than 60 of them and lower than 20 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.
High
80–90% percentile
A high attribute score is somewhat uncommon and represents 10% of the entire population. In a room with 100 other people, a person with a high attribute score would be higher than 80 of them and lower than 10 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.
Very High
90–95% percentile
A very high attribute score is rare because it represents 5% of the entire population. In a room with 100 other people, a person with a very high attribute score would be higher than 90 of them and lower than five of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.
Ultra High
95–100% percentile
An ultra high attribute score is exceptionally rare because it represents 5% of the entire population. In a room with 100 other people, a person with an ultra high attribute score would be higher than 95 of them and lower than none of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.